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I found the Item_Cust_camera file, it allowed me to give them a more official appearance. Minigun and Flame Thrower are now centered for when you look at the weapons cache or a shop. Found and fixed an error with the Shepards, they are explosive again. Stag Rifle is now more effective in terms of heat dispersal as well. Fires slightly faster, over heating doesn't feel ridiculous. Just enough to make dual wielding them fair. Grave Digger's have been weakened, but not much. Police shotgun is all around better, faster, and stronger. Krukov has a decent increase in damage. Riot shields are only temporary now, felt this was just a good idea to change back. All temporary weapons for Murder Brawl are fixed, this was a very small issue in Snipe's mod. Armor peircing, and becomes dual wielded with the Dual SMG perk. Grave Digger no longer fires incendiary rounds. Becomes dual wielded with the dual pistol upgrade. Decker hammer is now a melee weapon, does not require ammo. Minigun, Flamethrower, and Luchador Launcer are now permanent weapons. Shotguns can now be wielded on motorcycles, rifles cannot. D34Th Blossom receives Taser Like rounds that shock people at lvl 4. T3K is now receives armor piercing at lvl 4.
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Kobra is now a rapid 3 round burst handgun So a massive credit to him, the meat of what I have done is just some early tinkering. I built this mod off of a modified version of Snipe's Permanent Temporary Weapons Mods.
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